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Wanderburg Unlocks

Wanderburg unlocks explained: Steam’s between-run progression — modules, vehicles, artifacts, and captains — plus what we will not invent before official lists.

Category list follows Steam About / modular progression copy. Individual item stats stay 待确认 until official patch notes or in-game codex stabilize.

Between-run progression (Steam wording)

A modular progression system lets you expand your moving fortress with new siege modules and structures.

Unlockable vehicles, artifacts, and captains between runs steadily widen strategic options and build variety.

In-run upgrades and between-run unlocks are different layers: one reshapes the current attempt; the other opens future strategies.

Unlock categories players search for

Modules / siege mounts: cannons, arcane or wizard towers, explosives and related structures called out on Steam.

Vehicles / chassis: unlocks that change how the fortress handles and grows across runs.

Artifacts: meta unlocks that shift build identity (Steam lists them beside captains).

Captains: between-run characters / identities that open fresh combinations — see Captains for what we can honestly say without fake tiers.

How to use unlocks as a beginner

First, learn to survive in the Demo or early EA with sustain + movement (Guide / Tips).

Then unlock pieces that reinforce what already works (for example artillery identity) instead of grabbing every shiny option.

Cross-check the Modules navigation hub for category blurbs, then Best Build for early package ideas.

Why this page is not a full checklist yet

Players searching wanderburg unlocks usually want every item name. Until Randwerk publishes a stable codex or patch list, inventing rows would mislead you.

After Early Access launches, we will expand this page with sourced unlock names — not scraped cheat IDs.

Related pages

Modules hub → /modules/

Best early builds → /best-build/

Captains → /captains/

Beginner guide → /guide/